![]() ![]() run diagnose and wait till all are cured. that said, it's probably no bug you face, try to make yourself a little more familiar with feature contents before starting the play and enjoy.įor your current play, may go back a few saves, hand out masks and gloves. same for volunteers, early on hard to get, later the numbers are ridiculous high. ![]() ![]() Once your familiar with disease, it's just another layer of micromanagment and only somewhat challenging in early game. disease and volunteeer/workers/militia pools probably file under that. Some features are intented to make your live considerable harder, to give long time players another challenge or something along those lines. there you find what i wrote and more in detail. Take a look at "Flugentes Magika Workshop"-thread, there are feature descriptions for disease and volunteer pool (and a whole lot of others). some disesease can re-infect which probably started your vicious circle. when treating disease, make sure every merc is cured. buy access to WHO webpage, with this you can see a special coulered map that indicates severence of infection. there is a "treatment" assignment with disease, that should cure the sector (lower infection points). if it went to 0% and disease is involved, it may can be that the sector is infected and your workers/volunteers drop left and right. If you use some recruitment pool, i assume you need to gather volunteers to fill up that pool and gain loyality when doing. swamps and jungles are the type of sectors that have the highest chance to hand out plenty of infection points, avoid them if possible. burry the dead to lower infection points in sector. that way you have a chance to be aware of infection before the outbreak. do run "diagnose" as soon and as much as possible. Let each and every merc carry masks/gloves in inventory, not only the doctors. I am not sure if this is a bug or a feature of which I am missing something crucial, but this is what happened DAY 6.ĭiseases will only be cured after HP is fully healed before. I have disease and town militia recruitment pool on. Malaconia wrote on Mon, 20 March 2023 20:38 Playing the most recent version. Re: Town loyalty drops for no reason and disease kills faster than it can be cured Even though I am almost at the beginning I don't want to start over the whole campaign. Maybe they are bugs, but I can't figure out what is causing them. What is dropping the loyalty? Is my campaign over? I have militia there and everything should be alright. Now it's DAY 6 and town loyalty is at 0%. ![]() I had Danny, Fox and Beth with gloves and masks working 24/7, but I can't save my mercs. One stroll through the swamps to find skyrider and ten mercs dead. I am not sure if this is a bug or a feature of which I am missing something crucial, but this is what happened DAY 6. Town loyalty drops for no reason and disease kills faster than it can be cured Jagged Alliance 2: Unfinished Business Jagged Alliance 2: WildfireĬheat codes do not exist in this game version.Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » Town loyalty drops for no reason and disease kills faster than it can be cured Show: Today's Messages :: Polls :: Message Navigator To activate it, press on keyboard the CTRL key and type "GABBI", then release the CTRL key. It works only in this particular version.
0 Comments
Leave a Reply. |